
The capabilities of web browsers at the time were such that HTML was a simple markup language for semantic text declaration and hyperlinks. The idea behind this pairing was that you could author your content using FutureSplash Animator and play back the content through a web browser using an installed extension – often referred to as a plugin.
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This was the beginning of both the authoring software that we still use today and what eventually became the Flash Player browser runtime. The rising popularity of the World Wide Web during this period led to the software pivoting to target this young medium through the use of a browser-based runtime.
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It soon gained such popularity that it was made available on both Windows and macOS with added motion capabilities and given the name FutureSplash Animator. A Bit of HistoryĪnimate began its journey as a simple vector graphics drawing program called SmartSketch, which was intended for use on stylus-based devices developed by a company called FutureWave. However, it is important to know that beginning a new project in Adobe Animate is now a unique experience to its users, and without certain decisions being made by Adobe and the passion of the Animate community, this might not have been possible today. To cover the entire history of this software would take a book in itself, so we'll only touch on the relevant points here.
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Know where to look for new releases and how to stay abreast of new resources for Animate, as well as its related software and the industry generally.Īnimate has a lengthy history that is full of growth, accolades, disappointments, crushing defeats, pivots, and at least one notable resurrection.Learn which features have been added to the software, what their purpose is, and how to put them to use.


You’ll also find out how to build projects such as games, virtual reality experiences, and apps for various platforms as the book demonstrates different ways to use Animate.

Following this, you’ll explore advanced rigging techniques and discover how to create more dynamic animation with advanced depth and movement techniques. The book will show you how to consume and produce media assets for multiple platforms through both the publish and export workflows. You'll learn how to get started with Animate as a creative platform and explore the features introduced in its most recent versions. We begin by getting up to speed with all that you need to know about Adobe Animate.

Complete with explanations of essential concepts and step-by-step walkthroughs of practical examples, this book will guide you in using Adobe Animate to create immersive experiences by breaking through creative limitations across every medium. Adobe Animate is platform-agnostic asset creation, motion design, animation, and interactivity software.
